@startuml
sprite $crystal_original [48x48/16] {
00000000000000000A951000000000000000000000000000
0000000000000000BFFFFC84000000000000000000000000
000000000000000BFFFFFFFFFC8400000000000000000000
00000000000000BFFFFFFFFFFFFFFB730000000000000000
0000000000000BFFFFFFFFFFFFFFFFFFEA61000000000000
000000000000CFFFFFFFFFFFFFFFFFFFFFFFD95000000000
00000000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFB5000000
0000000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD000000
000000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF100000
00000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500000
0000001CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
000001CFFFFFFFFFFFFFFFFFDFFFFFFFFFFFFFFFFFE00000
00001CFFFFFFFFFFFFFFD9517FFFFFFFFFFFFFFFFFF20000
0001CFFFFFFFFFFFEA610000CFFFFFFFFFFFFFFFFFF70000
001CFFFFFFFFFB7300000000FFFFFFFFFFFFFFFFFFFB0000
01DFFFFFFC84000000000004FFFFFFFFFFFFFFFFFFFF0000
1DFFFD950000000000000008FFFFFFFFFFFFFFFFFFFF3000
CE951000000000000000000DFFFFFFFFFFFFFFFFFFFF8000
CC000000000000000000001FFFFFFFFFFFFFFFFFFFFFC000
8FC00000000000000000005FFFFFFFFFFFFFFFFFFFFFF100
3FFC000000000000000000AFFFFFFFFFFFFFFFFFFFFFF500
0FFFC00000000000000000EFFFFFFFFFFFFFFFFFFFFFF900
0BFFFC0000000000000002FFFFFFFFFFFFFFFFFFFFFFFD00
06FFFFC000000000000007FFFFFFFFFFFFFFFFFFFFFFFF20
02FFFFFC0000000000000BFFFFFFFFFFFFFFFFFFFFFFFF60
00EFFFFFC100000000000FFFFFFFFFFFFFFFFFFFFFFFFFA0
009FFFFFFC10000000004FFFFFFFFFFFFFFFFFFFFFFFFFE0
005FFFFFFFC1000000008FFFFFFFFFFFFFFFFFFFFFFFFFF3
001FFFFFFFFC10000000CFFFFFFFFFFFFFFFFFFFFFFFFFF7
000CFFFFFFFFC1000001FFFFFFFFFFFFFFFFFFFFFFFFFFFC
0008FFFFFFFFFC100005FFFFFFFFFFFFFFFFFFFFFFFFFFFC
0004FFFFFFFFFFC10009FFFFFFFFFFFFFFFFFFFFFFFFFFD1
0000FFFFFFFFFFFC100DFFFFFFFFFFFFFFFFFFFFFFFFFD10
0000BFFFFFFFFFFFD12FFFFFFFFFFFFFFFFFFFFFFFFFD100
00007FFFFFFFFFFFFD8FFFFFFFFFFFFFFFFFFFFFFFFD1000
00002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC10000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC100000
00000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC1000000
000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC10000000
000001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC100000000
000000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC1000000000
0000005BFFFFFFFFFFFFFFFFFFFFFFFFFFFFC00000000000
00000000037BFFFFFFFFFFFFFFFFFFFFFFFC100000000000
000000000000048CFFFFFFFFFFFFFFFFFFC0000000000000
0000000000000000159EFFFFFFFFFFFFFC00000000000000
0000000000000000000026AFFFFFFFFFC000000000000000
00000000000000000000000037BFFFFC0000000000000000
000000000000000000000000000159A00000000000000000
}


!define DEV2_CRYSTAL_ORIGINAL(_alias) ENTITY(rectangle,black,crystal_original,_alias,DEV2 CRYSTAL_ORIGINAL)
!define DEV2_CRYSTAL_ORIGINAL(_alias, _label) ENTITY(rectangle,black,crystal_original,_label, _alias,DEV2 CRYSTAL_ORIGINAL)
!define DEV2_CRYSTAL_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,crystal_original,_label, _alias,DEV2 CRYSTAL_ORIGINAL)
!define DEV2_CRYSTAL_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,crystal_original,_label, _alias,DEV2 CRYSTAL_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 CRYSTAL_ORIGINAL>> White
@enduml